Blood West Is A Spooky Western With Great Ideas
While some games have played with this, embracing death as a game mechanic, like Planescape: Torment, or rejecting it entirely, like Fable 2, the big shake up for dying in games came with Dark Souls and chums. Suddenly death mattered beyond simply losing progress. I’m not going to go into detail, for fear of stealth Soulsborne article accusations, but if you’ve carefully edged through a tough area to reclaim your lost souls/echoes/rings, you’ll know what I mean....