In Episode 2 of the Eurogamer Podcast, I’m joined by someone I think of as a shining star of video game writing and narrative design. She is someone who broke into the scene after collaborating with Inkle on the acclaimed narrative adventure 80 Days, a game that unpicks and reinterprets the famous novel by Jules Verne, for the better. It would be nominated for a Best Story BAFTA and eventually win my guest a UK Writers’ Guild Award. Since then, she’s gone from strength to strength, working on renowned projects such as Sunless Sea, Horizon: Zero Dawn, Boyfriend Dungeon, Falcon Age and, more recently - in fact very recently - open-world adventure Sable. She is - drumroll - Meghna Jayanth, and this, in roughly an hour, is her life.